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This game is called Synapsis and its a voyage into the mind of David Carter, a completely odd adventure game that I’ve been trying to make for about 3 years. The production started about June time 2007 but the idea had been floating round my head in various forms for ages, the only problem was that it was June before I’d got good enough at programming to be able to make it. The actual game is pretty straightforward as I really didn’t want to do anything too illogical although the settings and the atmosphere of the game is really “David Lynch”. I’ve half got the sequel worked on but I need a break, this game completely did my head in during the last month of development. The process of the design of the game was pretty much as random as the game itself, me and Jason basically just wanted to do a room escape game with a series of rooms, originally it was meant to be one room after another with no particular story to it. so we went away and each came up with a few locations and puzzles to solve to get out of the room.
This all felt a bit clunky though and would be very frustrating if you got stuck on a room so I came up with an idea for the game story and the hub room which you could choose each room to “escape from”. It probably explains a lot of why the game is such an odd ball as there really was no planning at all on the overall game, it just kind of evolved. I also wanted to make a back story which was deliberately ambiguous as to whats going on as good stories never fully reveal what was going on.
Its been reviewed on a couple of the big casual games sites like Jayisgames and has gone down really well. I’ve also had endless people email me in the last week for help as they are stuck, if you are one of them there’s a really nice synapsis walkthrough on mousebreaker.